Dear reader,

What a weekend of motorsport that was!

De Vries, Kobayashi and Conway took the chequered flag for Toyota’s sixth Le Mans win and we’re treated to an all-British podium in Barcelona with Lewis Hamilton seemingly back in his groove, helped along by a strong race strategy by… Ferrari…

There’s a lot to process there!

I was fortunate enough to watch the Barcelona-Catalunya GP among fellow sim racers at sim racing centre, VRROOM, in Brighton on Sunday. It was nice to see a physical manifestation of our little industry, with novices and enthusiasts alike mounted to some impressive motion rigs with triple screens and MOZA hardware as they laughed their way around the gravel traps.

This one’s a head-scratcher, so grab a strong coffee…


Tom Bunten, Traxion.gg

Stop killing games

You buy the game, you play the game, the game is turned off... fair?

If you’ve paid for it, it’s yours… right?

It’s an interesting debate, so I’ll start with the counter argument.

It’s not reasonable to expect game studios to keep paying for multiplayer servers and services forever. Eventually, not enough people are buying the game to warrant continued maintenance.

Multiplayer and online services aside for one moment, racing games need licences. Licenses for tracks and licenses for cars. As you’ll know if you listen to the Traxion.gg podcast (available wherever you get your podcasts from), licenses aren’t cheap or simple to acquire.

It stands to reason therefore that if a game has a natural shelf-life, sales will taper and licenses will expire, there is no good reason for a game studio to keep paying for life support for the 40 or 50 people who want to keep playing it.

Stop Killing Games - the movement

I was alerted to this US-based movement by an article on the BBC’s website - of all places!

The march for justice was stepped off by YouTuber Ross Scott, aka Accursed Farms, and it was triggered by a game from our neck of the woods - The Crew.

Predictably, the studio announced the game’s demise by citing "upcoming server infrastructure and licensing constraints". I.e. they can’t keep paying for servers and there’s no commercial reason to renew the licenses.

Unperturbed, Scott, lobbied a petition to the European Commission that harvested 1.3 million signatures. The EU Commission will be reviewing the case and must respond by 27th July. I will of course cover their response in this newsletter.

It stands to reason that Ubisoft, publishers of The Crew, cannot expect the gaming community to accept that after purchasing the title and possibly its DLCs, they can simply deactivate the game - delete it entirely from existence.

You could understand if they were required to delist it, no longer sell it, but still allow those who have purchased it to keep playing. Yet, The Crew always required an online connection, even to play the single player campaign.

What’s the future?

Well, looking into my crystal ball, I predict the following:

  • Games will continue be allowed to delist themselves whenever they please

  • Games will continue be allowed to turn off their own online services

    However…

  • Games stores such as PlayStation Store, Microsoft Store and Steam will be required to more prominently show the minimum support period the game is offering.

  • Those store will be required to list which features will no longer be available post termination

  • Game studios will be required to provide better end-of-life care for its games, especially those which require an online connection to play at launch.

  • Racing Games will have to negotiate licensing deals that limit the sale period for a licensed piece of content, without limiting the period of usage.



    There you go, the future, exclusively here at Traxion.gg!

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News Highlights This Week from Traxion.gg

Like sim racing? Have ears? Then listen to the new, weekly format of the Traxion Control Podcast!

Our AI Pledge

If you’ve ever read a Traxion.gg article, you’ll know that the writers over here all have very distinct voices and opinions. It’s this character and sound that I think makes Traxion special.

Human creation is becoming a rare commodity with which the media seem to trade less and less. But not at Traxion. We don’t use AI to write our articles on the website, and I pledge to you, that I will never use AI to write this newsletter.

Last week’s poll results

Last week we had tonnes of votes on our poll about the use of AI in games - a topic we briefly dive into again during this week’s Traxion Control podcast!

Surprisingly, not as many people as I thought were totally against the use of AI, providing it isn’t for creative purposes. 65% of you were totally fine with it being used as long as it wasn’t for the “imitation of augmentation” of creativity. 10% of you even voted for “yeh, slop it up!”…

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